Trying to run Android game using libgdx on Genymotion

Anybody experienced with libgdx and genymotion?

I’m trying to get a libgdx game running on genymotion android emulator –

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  • Everytime I try to run on genymotion I get the following exception:

        at java.lang.Class.newInstanceImpl(Native Method)
        at java.lang.Class.newInstance(
        at android.os.Handler.dispatchMessage(
        at android.os.Looper.loop(
        at java.lang.reflect.Method.invokeNative(Native Method)
        at java.lang.reflect.Method.invoke(
        at dalvik.system.NativeStart.main(Native Method)
     Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load shared library 'gdx' for target: Linux, 32-bit
        at com.badlogic.gdx.utils.SharedLibraryLoader.load(
        at com.badlogic.gdx.utils.GdxNativesLoader.load(
        ... 15 more
     Caused by: java.lang.UnsatisfiedLinkError: Couldn't load gdx: findLibrary returned null
        at java.lang.Runtime.loadLibrary(
        at java.lang.System.loadLibrary(
        at com.badlogic.gdx.utils.SharedLibraryLoader.load(
        ... 17 more

    Any Ideas?

    Works fine with AVD

    Android API 16
    libgdx 0.9.9
    Genymotion 1.1.0

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  • One Solution collect form web for “Trying to run Android game using libgdx on Genymotion”

    You should try to add the x86 native libraries to your libs folder as mentioned in this post

    To use the x86 natives, simply copy the x86/ folder from the nightlies to your Android project’s libs/ folder (next to the armeabi and armeabi-v7a folder). The setup-ui will not add those libraries for you automatically. I opted to do it this way for the time being as x86 Android devices are super rare, and you’d just blow up the size of your APK unnecessarily.

    Android Babe is a Google Android Fan, All about Android Phones, Android Wear, Android Dev and Android Games Apps and so on.